Some soundwaves (from speakers will arrive directly to our ears but others will bounce (reflected) around the room walls, floor and ceiling to arrive late at our ears, distorted and lower in volume.
Each reflection point consumes a bit of the energy of the soundwave making it quieter – how much is determined by the surface’s material. Wood absorbs more sound than concrete. Glass more than tiles. (Surprise!)
Lower the frequency, the greater the volume of material needed to absorb it. A very low bass sound will pass through a concrete wall and be heard outside, but the high treble will not. Inside the room what is not absorbed by the walls, floor or ceiling is reflected back into the room.
Our brain subconsciously attempt to separate the direct sound from the indirect sound in order to make better sense of it all. But more reverb there is, the more work our brain has to do. So what the room is made of, what is in the room, all it’s surfaces will impact on the sound we hear.
Professional sound engineers say a good-sounding listening room should have a reverb time of 0.3 – 0.7 seconds in the midrange and treble, (300Hz – 4kHz). And that a small amount of reverb is considered a good thing. It adds some life to the music. But too much is definitely bad.
I found this linked to an article by Darko. Here is a list of materials and how their absorption coefficients vary with frequency:
Each reflection point consumes a bit of the energy of the soundwave making it quieter – how much is determined by the surface’s material. Wood absorbs more sound than concrete. Glass more than tiles. (Surprise!)
Lower the frequency, the greater the volume of material needed to absorb it. A very low bass sound will pass through a concrete wall and be heard outside, but the high treble will not. Inside the room what is not absorbed by the walls, floor or ceiling is reflected back into the room.
Our brain subconsciously attempt to separate the direct sound from the indirect sound in order to make better sense of it all. But more reverb there is, the more work our brain has to do. So what the room is made of, what is in the room, all it’s surfaces will impact on the sound we hear.
Professional sound engineers say a good-sounding listening room should have a reverb time of 0.3 – 0.7 seconds in the midrange and treble, (300Hz – 4kHz). And that a small amount of reverb is considered a good thing. It adds some life to the music. But too much is definitely bad.
I found this linked to an article by Darko. Here is a list of materials and how their absorption coefficients vary with frequency:
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