Oh really then how come the same game in XBOX360 has better anti-aliasing?
PS3's anti-aliasing is mediocre and that is not because of the game engine it is rather because of the PS3 console itself.
If these games look smooth to your eyes with no jaggies i guess you dont understand what is AA or you have not played a proper quality game in pc, out of all these games you mentioned only MSG4 looks digestible in terms of AA.
I have almost 30 ps3 titles and all suck in AA, it is just as simple as that and it become more apparent when you display on a larger TV, in my case a 50" HDTV.
MSG4 is full HD as well.
Ofcourse its hardware specific and how can we neglect that fact! Keep that aside for a while my friend. What makes a game really shine is how well its rendered on a given platform. There is a plethora of factors that matter. The rendering engine, lighting engine, post processing and so.
And why would you compare the console graphics with PC? If you read my earlier post, I mentioned something called 'trade offs' which means there is a lot of compromised done.
Again, what matters is the experience you get end of the day. I play games on consoles and also on a super expensive gaming rig which you might not have come across- as I work in the video game industry and we deal with all sort of fancy stuff
